Design practice ethnography

Design practice ethnography

Through following the work of interaction designers at three San Francisco consultancies, my dissertation asks: What do interaction designers make, and how do they make it? Download the dissertation (PDF)
Latest entries

March 14, 2014 | Teaching interaction design performance skills | IDEO SF

I’ll be talking with interaction designers at IDEO’s SF office about interaction design and performance. Here’s a brief blurb: What makes some interaction design projects go so smoothly, and some…not? Drawing from ethnographic observation at three design consultancies in San Francisco, Elizabeth Goodman will argue that physical performance activities are central to successful projects, from...

The Decay of Digital Things

With Andrew Lovett-Barron and Maryanna Rogers, I’ll be teaching a pop-up studio workshop called “The Decay of Digital Things” at Stanford’s d.school this May. Using examples from iPhone operating systems to aged and eccentric artificial intelligences, we’ll make speculative prototypes exploring future deaths and afterlifes for computational objects.    

January 8, 2014 | Delivering Design: Performance in Professional Interaction Design Practice | Stanford University

Using interaction design walkthroughs as a case study, I’ll be talking about my dissertation research at Stanford in January.

October 2013 | d.think outside the d.school | Stanford University

I’ll be teaching a pop-up workshop called “d.think outside the d.school” at Stanford’s d.school this fall. My part of the workshop will explore games as a method of exploratory design research.

October 14, 2013 | Delivering Design | EBay

I’ll be talking about my dissertation research at eBay’s headquarters on October 14, 2013.
Delivering Design: Performance and Materiality in Professional Interaction Design

Delivering Design: Performance and Materiality in Professional Interaction Design

Interaction design is the definition of digital behavior, from desktop software and mobile applications to components of appliances, automobiles, and even biomedical devices. Where architects plan buildings, graphic designers make visual compositions, and industrial designers give form to three-dimensional objects, interaction designers define the digital components of products and services. These include websites, mobile applications,...
Communicating Actionable User Research

Communicating Actionable User Research

            “Human-centered design is an approach to innovation in which user research drives design decisions by providing an understanding of end users. In practice, different people, teams, or even companies manage each step of the design process, making communication of user research results a critical activity.  Based on an empirical study of...

January, 2013 | Design and Emotion Society kickoff | Gotomedia, San Francisco

We held a successful kickoff meeting for the new Bay Area Design and Emotion Society chapter at Gotomedia in San Francisco. Thanks to all who attended!
Spring 2013: Design Research at UC Berkeley

Spring 2013: Design Research at UC Berkeley

I’m teaching the School of Information’s UX research class in spring 2013. Syllabus here.
September 9, 2012 | Thinking, Watching, and Drawing Motion | UC Berkeley Dept of Architecture

September 9, 2012 | Thinking, Watching, and Drawing Motion | UC Berkeley Dept of Architecture

I’m giving a guest lecture at Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept. Featured image excerpted from Louis Kahn’s map of traffic flow in Philadelphia. From Alison Smithson (ed.), Team 10 Primer (The MIT Press: Cambridge, 1968), p. 53.

How I learned to stop worrying and love the deliverable

Goodman, E. 2012. How I Learned to Stop Worrying and Love the Deliverable. interactions, September/October 2012.

Design For X?: Distribution Choices and Ethical Design

Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.