I’ll be teaching a pop-up workshop called “d.think outside the d.school” at Stanford’s d.school this fall. My part of the workshop will explore games as a method of exploratory design research.
I’ll be talking about my dissertation research at eBay’s headquarters on October 14, 2013.
Interaction design is the definition of digital behavior, from desktop software and mobile applications to components of appliances, automobiles, and even biomedical devices. Where architects plan buildings, graphic designers make visual compositions, and industrial designers give form to three-dimensional objects, interaction designers define the digital components of products and services. These include websites, mobile applications,...
“Human-centered design is an approach to innovation in which user research drives design decisions by providing an understanding of end users. In practice, different people, teams, or even companies manage each step of the design process, making communication of user research results a critical activity. Based on an empirical study of...
We held a successful kickoff meeting for the new Bay Area Design and Emotion Society chapter at Gotomedia in San Francisco. Thanks to all who attended!
I’m teaching the School of Information’s UX research class in spring 2013. Syllabus here.
Guest lecture, Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept.
Goodman, E. 2012. How I Learned to Stop Worrying and Love the Deliverable. interactions, September/October 2012.
Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.
Keynote. Industrial Design Society of America conference, 2011
Goodman, E. 2011. Handwaving and the Real Work of Design. interactions, 18(4): 40 – 44.
Goodman, E. and Rosner, D. 2011. From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’ In Proc. CHI ’11: 2257-2266.