I’ll be talking with interaction designers at IDEO’s SF office about interaction design and performance. Here’s a brief blurb: What makes some interaction design projects go so smoothly, and some…not? Drawing from ethnographic observation at three design consultancies in San Francisco, Elizabeth Goodman will argue that physical performance activities are central to successful projects, from...
With Andrew Lovett-Barron and Maryanna Rogers, I’ll be teaching a pop-up studio workshop called “The Decay of Digital Things” at Stanford’s d.school this May. Using examples from iPhone operating systems to aged and eccentric artificial intelligences, we’ll make speculative prototypes exploring future deaths and afterlifes for computational objects.
Using interaction design walkthroughs as a case study, I’ll be talking about my dissertation research at Stanford in January.
I’ll be teaching a pop-up workshop called “d.think outside the d.school” at Stanford’s d.school this fall. My part of the workshop will explore games as a method of exploratory design research.
I’ll be talking about my dissertation research at eBay’s headquarters on October 14, 2013.
Interaction design is the definition of digital behavior, from desktop software and mobile applications to components of appliances, automobiles, and even biomedical devices. Where architects plan buildings, graphic designers make visual compositions, and industrial designers give form to three-dimensional objects, interaction designers define the digital components of products and services. These include websites, mobile applications,...
“Human-centered design is an approach to innovation in which user research drives design decisions by providing an understanding of end users. In practice, different people, teams, or even companies manage each step of the design process, making communication of user research results a critical activity. Based on an empirical study of...
We held a successful kickoff meeting for the new Bay Area Design and Emotion Society chapter at Gotomedia in San Francisco. Thanks to all who attended!
I’m teaching the School of Information’s UX research class in spring 2013. Syllabus here.
I’m giving a guest lecture at Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept. Featured image excerpted from Louis Kahn’s map of traffic flow in Philadelphia. From Alison Smithson (ed.), Team 10 Primer (The MIT Press: Cambridge, 1968), p. 53.
Goodman, E. 2012. How I Learned to Stop Worrying and Love the Deliverable. interactions, September/October 2012.
Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.