| |
Intro Phys Comp | Journal Entry 9| November 16, 2001
Answering the questions For the Jello
Brain
In re: my quandary, I am going with the Jello because I sense that if
I dont do it now Ill never get around to it. I really want
to make just one application for the idea, and I do like how weird and
biomorphic jello can be. Its so... unmechanical. I also have a real
sense of the purpose and aesthetics of the Jello brain. While I would
enjoy exploring the materials and techniques used in making another furry
beastie (and I agree with you about the flock idea -- it's not that effective
and I dont think Ill get the specific kinds of movement that
I want), I think the beastie idea warrants spending more time on it than
just a month. I have all these ideas involving rubber tube veins and latex
skin -- but they will take more than a month to develop and incorporate
into a project. I feel more comfortable giving myself a bit more time
to screw around with them before trying to make something that works.
I really dont know how to work with latex yet, much less make it
work as circuitry. And since Im unsure about the materials, Im
also fuzzy on the specific interactions I want - which does not bode well
for any potential project.
On the other hand, I can tell you that the project Ive been seriously
considering involves making a pair of fuzzy knitted mittens that have
their own ideas about what the wear-er should be doing. But that can wait.
But anyway. Onwards to the Jello Brain. I do like the idea of big heaps
of jello that tell your fortune its no more absurd
than many real technological innovations. Think
1950s horror movies and Mrs. Bradys jello desserts.
1) Who is the audience?
The Jello Brain works best with casual passers-by in a gallery or ITP-like
setting. Its a self-contained, humorous project that doesnt
require any special lighting or environment.
2) What is the mode of interaction?
Uncertainty. The audience first has to accept that manipulating this mass
of jello will cause it tell a fortune (which is, on first
sight, a very dubious proposition), and then has to accept the ridiculously
ambiguous fortune the Jello provides. However, the back story is necessary
to enjoying the Jello or at the very least, getting the joke.
3) What is the level of interaction?
The user has a clear effect on the piece (making the jello jiggle or squishing
the jello around), but has no real control over the result. Indeed, the
lack of control over the final result is one of the key parts of the project.
The user has to give up some agency to this ridiculous contraption.
4) What is the goal of the interaction?
At some level, the Jello Brain points out the absurdity of putting our
faith in technology - of using mechanical brains as crystal balls. On
the most basic level, of course, it should just make people laugh.
5) How would the same interaction be achieved without using the sense
of sight?
I would have the mechanism involve physically mushing the Jello around
and then use the sound of Jello (a series of squishy sucking
noises) to represent the process of the brain working. That
way, you get some sense of the ickiness of the jello and the wobbliness
of the fortune.
|
|