Thinking, Watching, and Drawing Motion
Guest lecture, Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept.
Three Environmental Discourses in HCI.
Goodman, E. 2009. Three Environmental Discourses in HCI. In Proc. CHI EA ’09: 2535-2544.
conference paper / human-computer interaction / online dating / publications / service design / UX research
After the Match: Mobility and First Dates
Goodman, E. and Churchill, E. 2007. After the Match: Mobility and First Dates. In Proc. DUX ’07. Article 23.
games and play / human-computer interaction / interaction design / journal article / maps and place / publications
Asphalt Games: Enacting Place Through Locative Media
Chang, M. and Goodman, E. 2006. Asphalt Games: Enacting Place Through Locative Media. Leonardo Electronic Arts Almanac: Locative Media, MIT Press.
Seeing fit: visualizing physical activity in context
Goodman, E., Foucault, B. 2006. Seeing fit: visualizing physical activity in context. In CHI’06 EA: 797-802.
FIASCO: Game interface for location-based play
Chang, M. and Goodman, E. 2004. FIASCO: Game interface for location-based play. In Proc. DIS EA ’04: 329–332
games and play / human-computer interaction / interaction design / panel / publications / short paper
Design for Hackability
Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E. and Hill, D. 2004. Design for Hackability. In Proc DIS ’04: 363-366.
conference paper / data and visualization / games and play / human-computer interaction / interaction design / maps and place / publications / urban computing
The Familiar Stranger: Anxiety, Comfort, and Play in Public Places
Paulos, E. and Goodman, E. 2004. The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. In Proc. CHI ’04: 223-230.
