human-computer interaction

Thinking, Watching, and Drawing Motion

Guest lecture, Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept.

Three Environmental Discourses in HCI.

Goodman, E. 2009. Three Environmental Discourses in HCI. In Proc. CHI EA ’09: 2535-2544.

After the Match: Mobility and First Dates

Goodman, E. and Churchill, E. 2007. After the Match: Mobility and First Dates. In Proc. DUX ’07. Article 23.

Asphalt Games: Enacting Place Through Locative Media

Chang, M. and Goodman, E. 2006. Asphalt Games: Enacting Place Through Locative Media. Leonardo Electronic Arts Almanac: Locative Media, MIT Press.

Seeing fit: visualizing physical activity in context

Goodman, E., Foucault, B. 2006. Seeing fit: visualizing physical activity in context. In CHI’06 EA: 797-802.

FIASCO: Game interface for location-based play

Chang, M. and Goodman, E. 2004. FIASCO: Game interface for location-based play. In Proc. DIS EA ’04: 329–332

Design for Hackability

Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E. and Hill, D. 2004. Design for Hackability. In Proc DIS ’04: 363-366.

The Familiar Stranger: Anxiety, Comfort, and Play in Public Places

Paulos, E. and Goodman, E. 2004. The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. In Proc. CHI ’04: 223-230.