Design practice ethnography
Through following the work of interaction designers at three San Francisco consultancies, my dissertation asks: What do interaction designers make, and how do they make it?
Thinking, Watching, and Drawing Motion
Guest lecture, Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept.
How I learned to stop worrying and love the deliverable
Goodman, E. 2012. How I Learned to Stop Worrying and Love the Deliverable. interactions, September/October 2012.
Design For X?: Distribution Choices and Ethical Design
Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.
From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’
Goodman, E. and Rosner, D. 2011. From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’ In Proc. CHI ’11: 2257-2266.
Understanding interaction design practices
Goodman, E., Stolterman, E., and Wakkary, R. 2011. Understanding interaction design practices. In Proc. CHI ‘11: 1061-1070.
Data as process
Talk, Data & Cities Conference, Stamen Design, San Francisco – 2011
Opinion Space
Opinion Space will harness the power of connection technologies to provide a unique forum for international dialogue. This is…an opportunity to extend our engagement beyond the halls of government directly to the people of the world. U.S. Secretary of State Hillary Clinton 2010 Opinion Space is an online platform designed to promote more nuanced dialogue...
From access to associations: Making connections with electronic resources
Keynote, Electronic Resources and Libraries conference. 2009.
games and play / human-computer interaction / interaction design / journal article / maps and place / publications
Asphalt Games: Enacting Place Through Locative Media
Chang, M. and Goodman, E. 2006. Asphalt Games: Enacting Place Through Locative Media. Leonardo Electronic Arts Almanac: Locative Media, MIT Press.
FIASCO: Game interface for location-based play
Chang, M. and Goodman, E. 2004. FIASCO: Game interface for location-based play. In Proc. DIS EA ’04: 329–332
games and play / human-computer interaction / interaction design / panel / publications / short paper
Design for Hackability
Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E. and Hill, D. 2004. Design for Hackability. In Proc DIS ’04: 363-366.
