interaction design
Design practice ethnography

Design practice ethnography

Through following the work of interaction designers at three San Francisco consultancies, my dissertation asks: What do interaction designers make, and how do they make it?

Thinking, Watching, and Drawing Motion

Guest lecture, Expressive Motion in Art and Design, a graduate class in UC Berkeley’s Architecture dept.

How I learned to stop worrying and love the deliverable

Goodman, E. 2012. How I Learned to Stop Worrying and Love the Deliverable. interactions, September/October 2012.

Design For X?: Distribution Choices and Ethical Design

Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.
From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’

From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’

Goodman, E. and Rosner, D. 2011. From Garments to Gardens: Negotiating Material Relationships Online and ‘By Hand.’ In Proc. CHI ’11: 2257-2266.

Understanding interaction design practices

Goodman, E., Stolterman, E., and Wakkary, R. 2011. Understanding interaction design practices. In Proc. CHI ‘11: 1061-1070.

Data as process

Talk, Data & Cities Conference, Stamen Design, San Francisco – 2011
Opinion Space

Opinion Space

Opinion Space will harness the power of connection technologies to provide a unique forum for international dialogue. This is…an opportunity to extend our engagement beyond the halls of government directly to the people of the world. U.S. Secretary of State Hillary Clinton 2010 Opinion Space is an online platform designed to promote more nuanced dialogue...

From access to associations: Making connections with electronic resources

Keynote, Electronic Resources and Libraries conference. 2009.

Asphalt Games: Enacting Place Through Locative Media

Chang, M. and Goodman, E. 2006. Asphalt Games: Enacting Place Through Locative Media. Leonardo Electronic Arts Almanac: Locative Media, MIT Press.

FIASCO: Game interface for location-based play

Chang, M. and Goodman, E. 2004. FIASCO: Game interface for location-based play. In Proc. DIS EA ’04: 329–332

Design for Hackability

Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E. and Hill, D. 2004. Design for Hackability. In Proc DIS ’04: 363-366.