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As a sometime theater designer, I
am fascinated by how seemingly effortless the heroic effort
of putting on a play appears to the audience - and how terrifyingly
stressful it feels backstage. Playspace is an interactive representation of a
scene from a production of Anton Chekhov's The Cherry Orchard
viewed from the
audience, the wings, the lighting booth and from onstage.
Players move through the levels of the game by "walking"
to different locations in the theater - the house, backstage,
the lighting booth, and finally on to the stage itself. Each
location and role presents a different kind of challenge and
offers information about the play in different ways - from a gossipy, whispering
audience member in the seat next to the player, to a panicking
props coordinator backstage who has lost a crucial prop, to the lighting
technician who controls the levels of lights on stage, to the actors, who have to
remember (or in my game, invent) their lines when they are
cued to speak.
Playspace was my first stab at interactive educational design as an
undergrad; I don't think it came out too badly.
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