Results tagged “events” from confectious

I'll be speaking on Oct 27 at Harvard's Berkman Center for Internet and Society on "Walled Gardens: Opening the Discussion."

Here's the abstract. Please come!

"Walled gardens" is a common term for systems that limit the entrance and exit of certain kinds of data. It is a deceptively simple metaphor that relies on the existence of a shared set of assumptions about what gardens are, what walls are, and what it means to build and maintain them. In this talk, I will try to productively extend the walled garden metaphor for digital spaces by comparing it to everyday experiences of more literal ones: urban community gardens. Often fenced off from surrounding city neighborhoods, community gardens are popular, beloved places. I propose that discussing how urban gardeners build, maintain, and understand their relationships to each other and to their walls will help us rethink this often-used but under-considered metaphor.

LIFT 09: Edith Ackerman's summary

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Whoops! Forgot to upload this during the conference.
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themes

1) progress / innovation is not always where or what you think it is -- and does not
is it necessary to project yourself into the future? is it necessary to do it? who are you to say what the futures of other people should be?

2) uneven development
tensions, ambiguities and contradicts are constitutive of technologies

3) whether and how children today are different today than we were
going beyond "digital native" rhetoric

4) what kinds of enabling techniques let people be creative in their own ways, over time?

what's new:
children have new developmental challenges to face
1) share-ism: a predilection for sharing before working things out on their own
2) border-crossing: moving between worlds

drawing from Douglas Repetto: stepping back as an educator; being humble; having no fixed idea (about what is a robot)
In contradiction to the discourse of the grand evangelizers, who create environments for other people to design in. This is difficult without acknowledging that you are the god and creator of those environments. Vs making spaces for people to meet to do things they wouldn't otherwise do. Sometimes more like theater. These may be the best holding structures to allow people to be makers themselves, and not just monkeying around environments or having to endorse discourses by "those who know better."

LIFT 09: François Jégou

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Design for social innovations and sustainability

www.solutioning-design.net
www.sustainable-everyday.net

key points of sustainable consumption
- best selling books analyzed and found to have mostly useless tips (Bilharz, Lorek, and Schmitt)

hitchhike solidarity network --> promising sustainability, but it's niche

creative communities for sustainable lifestyles: workshops with design schools in Brazil, China, Africa

agri-tourism
neighborhood library
cooperative grocery stores
"foot-bus": elderly volunteers walk kids to and from school
tools to share kids clothes, tools
tools to ask neighbors to do shopping favors, to cut down on travel
co-housing and eco-villages as tourist opportunities

his point: creative communities aren't waiting for the "creative class" to solve their problems.
they are focused on solving their own problems.
these are small solutions, but they are also small steps that are sustainable because they are based on reciprocity.
moving away from the notion of single genius inventors; this collective small scale innovation.

LIFT 09: Frank Kresin

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(Waag Society)

the democratic paradox: we need radical changes but at the moment only small changes are feasible because of the political system of democracy
change itself must be sustainable
so what will stimulate people to change their behavior?
- efficiency and money
- health and safety
- meaning and fun
- connections and belonging

power mapping
diy microgeneration
like using children's toys and revolving doors to generate energy
qurrent.com: neighborhood energy collective for production and sharing
mapping Amsterdam to find opportunities for wind energy

local fabrication
usb bike power charging
plamp - plant lamp: combination of plant and lamp, getting some of the CO2 back.
personal power plant (on instructables)

urban eco-map, San Francisco (run by Cisco and city government)

Amsterdam Real-Time
so what happens when you combine eco-map with real-time city?
they are making an Amsterdam eco-map with real-time and dynamic info

sensors
inspired by
- Beatriz da Costa's Pigeon Blog
- Tad Hirsch's coconut sound pollution measurement installation
- Montre Verte, by Fing: a wearable ozone and pollution monitor that connects to mobile phone to upload data

hurdles
- existing organizations defend their positions
- apparent lack of alternatives for civilians [also, the problem of creating hopelessness]
- measurement problems [this is what Eric Paulos talks about frequently] -- solution is to aggregate lots of measurements
- cost and quality of sensors
- ownership and maintenance

ideas
- inclusive routes to coordinate travel and increase use of public transport systems

Designing for Urban Green Spaces: LIFT 09

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I just finished giving this talk at LIFT 09 on "Designing for Urban Green Spaces." It's close to the Etech talk, but has some new thoughts at the end.

LIFT 09: Douglas Repetto

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nerds [!]
everyday creativity is not just "there"
nerdom: "being deeply invested in something"

a celebration of nerds
- like the knitting nerd who got a tattoo of a knitting ball
- knitting nerds as the symbol of nerdom
- like knitting nerds who make sweaters from the hair of their pets
- or topology knitting nerds

what about metal nerds?
food nerds

a network of nerds, a web of nerds, a fractal of nerds, a jungle of nerds!
but people are probably not on the extremes of all possible nerd paths
but the decisions seem logical, and even moral

nerd war!
- details are an important thing, sometimes
- but you do need to start somewhere, sometime

coercion
- for many years mixed up with ideas of dirty hippies
- so how do we find ways to negotiate out of the nerd war?

examples of nerd wars, good and bad

[this is essentially an argument about essentialism and the varying importance of extreme positions]

so how do we find platforms for sharing what we care about that do not bring about nerd war?

nerdiversity!
- ex: ArtBots
- ex: dorkbot

LIFT 09: Marcos Garcia

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Interactivos: a platform for collective production and learning

initiative of Media Lab Prado, cultural initiative of Madrid City Council
art, science, technology

two week production workshop, conference, exhibition of workshop products - about 60 attendees
1) international call for tutors (free travel and accommodation)
2) call for collaborators (free travel)

importance of in-person contact and communication

3) sharing documentation on and offline

4) welcoming visitors to the lab with "cultural mediators" who lead tours of the lab

5) improvised activities

6) replicated

LIFT 09: Catherine Fieschi

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Creating Imagined Communities of Belonging
(or How One Institutions Stopped Worrying and Learned to Love Social Innovation)

- large institutions and technology
-- especially from a major British NGO
-- addressing massive collective action problems
-- trying to let go of a need for physical presence, and the beloved patterns that require it
-- dealing with issues of digital divide (though that's a myth: people have mobile phones all over)
-- in changing others, changing oneself
- some projects
-- "skype grannies" in the UK who are recruited to coach youngsters in slums in India
-- Tierra del Fuego: keeping the city council accountable by blogging council meetings

Richard Sennett: three values that are being undermined -- narrative, usefulness, craftsmanship
- so where is the role of the British Council in all that? Supporting it with simple interventions

LIFT 09: Martin Duval

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"social media and crowdsourcing"
"idea management software"

LIFT 09: Euan Semple

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trying to get IT departments to try new things - "come to grips with the change"
vs "the guys who try to sell you data management, enterprise management, and, God help us, knowledge management"
European section of NYK (the Japanese shipping company)
- using small projects to show the benefit of new projects so it can be sold to an IT dept.
IT departments fear what's going on - sneering is symptomatic of pomposity
how much does pomposity cost organizations? how many clever ideas are stifled? how many meetings run on? how many projects get extended too long?
yet that cost is trivial compared to the cost of installing some social tools and accepting some "nattering"
not command and control but still management of the system
[Mike says: "It's the end of modernism and central planning!]


LIFT 09: Timo Arnall

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Designing for an Internet of Things

citing Marc Smith - physical and digital interaction: digital interaction takes place in a different place; we go "into" screens and "to" the Internet
trying to look at how we can participate in digital without being in front of screen
RFID
examples of playful projects from Timo's lab
three levels
- tangible and embodied

[my computer died]

LIFT 09: Usman Haque

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Bemused by idea of "Internet of Things" -- it unites two things he's not interested in: the internet and things
He is more interested in spaces, and environments, and people
talking about Pachube
[he's using the new zoomy presentation tool to give his talk! Will it work? Will it give us motion sickness? Who knows?]
idea of being connected
- we are connected all over, but we still have neighbors -- they're just non-geographical
- DON'T PANIC!
idea of interdependence
- "their environment is that which they construct in their relationship to each other"
idea of participation
- "spime wrangling": actively engaging in production of our environments
"rubbish is the root of virtuosity"
- to make something beautiful with a tool, you must also be able to make crap as well
so, patchube
- "a genearlized realtime broker for networked environments"
- trying to work with small scale projects: enable a simple system for smaller entities to more casually share data
- they do not specify what gets shared; it's
not an internet of things but an ecosystem of environments
- not about rooms that change color when I walk in, not corporate sensor nets, about sharing "the context of my environment" with "the context of your environment"
[I think this is where the terminology gets dodgy. For Haque, the "environment" is co-constructed at the interface between a self and the felt-world.