Results tagged “tei” from confectious

CfP: Tangible and Embedded Computing

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ANNOUNCING THE THIRD INTERNATIONAL CONFERENCE ON TANGIBLE AND EMBEDDED
INTERACTION

http://tei-conf.org
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DATES AND LOCATION

Paper submission deadline 31st Oct 08
Reviews due 27th Nov 08
Author notification deadline 30th Nov 08
Camera-ready copy deadline 15th Dec 08
Early registration deadline 7th Jan 09

Conference dates February 16-18, 2009, Cambridge, UK
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Computing is progressively moving beyond the desktop into new physical
and social contexts. One key area of innovation has been around
tangible computing, which pushes the user interface beyond the digital
into the physical world. This includes work on tangible interfaces,
graspable interfaces, physical computing, and interactive surfaces. A
closely related topic is that of embedded interaction where the
everyday objects and environments we interact with are computationally
augmented in new ways. Designing such systems requires
interdisciplinary thinking. Their creation must not only encompass
software, electronics, and mechanics, but also the system's physical
form and behaviour, as well as its social impacts.

After the big success of TEI'07 and TEI'08 we are pleased to announce
the third international conference dedicated to presenting the latest
results in tangible and embedded interaction. We invite submissions of
work addressing HCI issues, design, user experience, tools and
technologies, as well as interactive art in the broad area of tangible
computing and embedded interactive systems. The intimate size of this
single-track conference provides a unique forum for exchange of ideas
through talks, interactive exhibits, demos, posters, art installations
and performances. All accepted submissions will be included in the
conference proceedings, which will be published through the ACM
Digital Library.
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TOPICS FOR SUBMISSION

Authors are invited to submit high-quality original work to advance
the field. Appropriate topics include but are not limited to:

* Examples of novel tangible interfaces or embedded interactive systems
* Case studies and evaluations of working deployments
* Relation of tangible and embedded interaction to other paradigms
* Programming paradigms and tools, toolkits, software architectures
* Novel enabling technologies
* Interactive uses of sensors and actuators, and electronics and
mechatronics
* Design guidelines and methods
* Applied design in the form of concept sketches, prototypes and products
* Novel applications
* Theoretical foundations, frameworks, and concepts
* Philosophical, ethical and social implications
* Usability
* Provocative design work and interactive art
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submission details in extended entry