About the project
With Andrew Lovett-Barron and Maryanna Rogers, I taught a pop-up studio workshop called “The Decay of Digital Things” at Stanford’s d.school this May. Using examples from iPhone operating systems to aged and eccentric artificial intelligences, we made speculative prototypes exploring future deaths and afterlifes for computational objects.
Goodman, E. and Vertesi, J. 2012. Design For X?: Distribution Choices and Ethical Design. In Proc. CHI EA ’12: 81–90.
Keynote. Industrial Design Society of America conference, 2011
Keynote, Electronic Resources and Libraries conference. 2009.
Presentation, LIFT Marseilles, 2009
Churchill, E. and Goodman, E. 2008. (In)visible partners: people, algorithms, and business models in online dating. In Proc. Ethnographic Praxis in Industry Conference ’08. Wiley-Blackwell.
Goodman, E. and Churchill, E. 2007. After the Match: Mobility and First Dates. In Proc. DUX ’07. Article 23.
About the project
As humans we come to understand the places around us using a myriad of observable cues, such as public-private, large-small, daytime-nighttime, loud-quiet, and crowded-empty. Unsurprisingly, it is the people with which we share such spaces that often dominate our perception of place. Sometimes these people are friends, family and colleagues. More often, and particularly in urban public spaces, the individuals who affect us are ones that we repeatedly observe and yet do not directly interact with – our Familiar Strangers.
This research project explored the often ignored yet very meaningful relationships with Familiar Strangers. Several experiments and studies led to a design for a personal, body-worn, wireless device that extends the Familiar Stranger relationship while respecting the delicate, yet important, constraints of our feelings and relationships with strangers in public places. Sponsored by Intel Research from 2003–4, with Eric Paulos.