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"When designing products with both form and function aspects to them, a team of people with varied talents is required. Industrial designers and interaction designers must come together to create something that is holistic and cohesive. But our education, focus, and areas of expertise can be very different. This presentation will focus on how the “war room” or actual physical space that the team inhabits can help the success of the design and foster great team relationships. In this shared space is where designers can give their ideas shape, and explore solutions together."
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"A recent study suggest the economic downturn has spurred a sharp increase in public park and playground use among families with kids, especially those with children younger than 6 years old."
August 2009 Archives
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"Can we watch decay? Can we see glass as a fluid slowly slumping and deforming over time? Everything is in constant flux, yet we consider many things around us static and fixed. 3.16 Billion Cycles is an attempt to unravel a seemingly unchanging 100 years into a set of relationships in digestible increments."
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"Can we watch decay? Can we see glass as a fluid slowly slumping and deforming over time? Everything is in constant flux, yet we consider many things around us static and fixed. 3.16 Billion Cycles is an attempt to unravel a seemingly unchanging 100 years into a set of relationships in digestible increments."
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"This collection captures findings of consistent, unique or interesting interfaces and design flows from across the web." by Brian Christiansen
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by David Sless
"Thus for me, information design is not a cumulative pluralist tradition in which, over the years, I have added a diversity of insights from multiple disciplines. On the contrary, at each transition I have reconstructed the notion of information design, fundamentally reshaping what I mean and understand by its practice; in other words, I have changed the philosophical assumptions underlying my understanding of practice."
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"Thirty-three well-known graphic design practitioners, critics, and educators signed the First Things First 2000 (FTF 2000) manifesto in the fall of 1999, adding their names to a manifesto about the profession of graphic design. The discussion of FTF 2000, which connected professionals across the discipline, was used as an entry into research exploring graphic designers' perceptions of FTF 2000 and networks of power/knowledge."
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Adventures in the Not Quite Yet: using performance techniques to raise design awareness about digital networks DRS 2008 - workshops on creating physical "webs" to help people understand digital networks
Authorities/Knowledge/Beliefs/Outcomes: 'Governing' in the Profession of Graphic Design in the US
A Foucauldian analysis of graphic design in the US[Note: This is an AWFUL website for a design research society. Why they couldn't make separately entries with permalinks for each paper is beyond me. Makes bookmarking impossible.]
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A new industry: boutique mobility? Reminds me a bit of Alex and Michele's work on designing for the "unimagined home" (http://portal.acm.org/citation.cfm?id=1265398) RT @benfu
"At Love Lane, we have a small selection of classic caravans that we have lovingly restored. Whilst keeping each as original as possible, they have been decorated and fitted out in such a way as to accentuate their individuality and character."
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"the art and science of representing other cultures visually"