Players of Fiasco start by
picking a "home base" location (ie, the corner of
11th St. and 2nd Ave.) that they want to use as the anchor
for their acquisition of turf. Once they choose a location,
they move on to creating a stunt that will solidify their
control over the location. They go to the website and use
a small web application that randomly generates a stupid stunt
for them out of a database of standard elements (action, object,
and time). Once they perform and document their (hopefully
truly ridiculous) stunt, they post the results and any documentation
of their game as fast as possible to the community website,
where their stunt is rated on speed (how fast did you pull
together this event?) and stupidity (wow, what you thinking?)
The higher the rating, the stronger the group's hold on the
turf.
Should another individual wish to take a player's turf, s/he
has to create a better, more stupid stunt out of the same
elements that the owner has already used. Think of Fiasco
as a combination of Slashdot and Jackass – but for people
who are only moderately comfortable with computers and who
aren't into pain.
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