Elizabeth Goodman (egoodman at confectious dot net) {
// design for children and other interesting people
// current projects

Fiasco     Rules     Concept     Research     Implementation

Originally, our intention was to create a game that responded to conflicting impules of turf ("this is my home base") and mobility ("I go wherever I want") by playing with the possibilities of wireless communications devices. We looked at pastimes of location and mobility like:

>> geocaching
>> moblogging
>> BotFighters
>> Nokia Europe Game

However, most of these activities have a fairly high barrier to adoption: the wireless communications device necessary to participate. Or, like Nokia's game, they are limited-duration, pre-designed events, not continuing pastimes. We decided that we would focus on lowest-common-denominator technology in order to broaden the appeal of the game. In New York right now, that lowest-common denominator is the non-GSM cell phone and dial-up PC. While tech use might change in New York over the next year, given that our thesis is due in May, we decided to focus on gameplay and community creation using commonly available technologies. If the game proves successful, we will implement a more experimental wireless web interface in the coming year. We have also applied for exhibition at the International Society of Electronic Arts conference in 2004 with a site-specific version of the game. The pdf is linked below.

>>pdf of interaction design for ISEA conference 2004