Elizabeth Goodman (egoodman at confectious dot net) {
// design for children and other interesting people
// current projects

Fiasco     Rules     Concept     Research     Implementation

Many urban games/pastimes - like hopscotch - revolve around the demarcation of space through markings. Players create ad-hoc gameboards by using asphalt as canvas.

The more adult form of this is tagging, where taggers use the entire city as a canvas for their ambitions. As one ex-tagger said in an interview: "You want to be like Madison Avenue ads - everywhere." We can look at tagging as a prototypical urban sport of controlling turf through self-identification.

Controlling turf is a powerful motive behind many games - Monopoly being the most widely played. What would it mean to turn the entire city into a Monopoly board? How would players establish their ownership of certain spaces without the physical intervention of the tag?

For us, the answer was action + community. Tagging is, of course, an illegal action. The tag is the extremely visible record of a series of gestures performed more or less secretively. Tagging is also, in part, aimed at impressing other taggers. The taggers wants to be "everywhere" - but also want to let other taggers know how cool they are through their artistic signatures.

In our case, the "tag" is a public set of actions that make the game (and the community) visible in an otherwise "normal" urban space. Just as taggers perform in part for their peers, so do our players submit photos of their stupid stunts to the community as proof that they were brave enough to make asses of themselves in public. Their reward? The respect of their peers and their dominance over a piece of an ever-changing gameboard. The more stunts performed in the more locations, the more visible, and the more dominant, an individual or group becomes.

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above: When your tag is in a taxi, it goes everywhere.