Sketching in Hardware Day 1: Tom Igoe

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Physical Computing's Greatest Hits: the wheels that people reinvent again and again
(in rough order)

  1. theremin-like instruments
  2. drum gloves (tangible vs intangible)
  3. dance floors
  4. Scooby-Doo paintings: paintings that react to presence (easy to sense presence, hard to sense attention)
  5. body-as-cursor
  6. video mirrors (aka, hand wavers, because people always wave their hands)
  7. mechanical pixels
  8. hand-as-cursor (aka Minority Report)
  9. multi-touch surfaces (exercise:operate an iPhone while it's in your pocket)
  10. tilty stands and tables
  11. tilty controllers
  12. things you yell at
  13. meditation helpers
  14. fields of grass (running your hand across it affects it)
  15. dolls and pets
  16. remote hugs
  17. LED fetishism

conversation

these are really design patterns
what they have in common: 10 second space of expertise achievement, so they all feel the same
we need a tradition of "hello world" projects in crit culture, so we can focus on applied culture
tradition is fundamental in mature fields
but there may be just a community-wide obsession with the technical level

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This page contains a single entry by Liz published on July 25, 2008 11:40 AM.

Sketching in Hardware Day 1: David Zicarelli was the previous entry in this blog.

Sketching in Hardware Day 1: Eric von Hippel is the next entry in this blog.

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