Sketching in Hardware Day 1: John Maeda

| | TrackBacks (0)
  • reflecting on Bell Labs' work with artists
  • and the move by Michael Noel to policy
  • from Design by Numbers to Ben Fry and Casey Reas - they were right in working on Processing! remaining open to discovery
  • Scratch and Michael Resnick
  • the beauty of limited vocabulary - and how does that relate to "individual artistic expression" (heavy scare quotes) - what is novel? does it matter that something is novel? or is it okay just to do stuff for fun?
  • mixing student and faculty concerns on one blog - resisting attempt to separate them so that peopole can listen to each other
  • looking for something simpler in computers - like a memory of Photoshop when it was really simple
  • the difficulty of the "mathematical gap" between how we experience the world and how we represent it in computers - how about a programming language without math?
  • coming from an art perspective: what is the user experience we need to make truly amazing things on a computer?
  • the law requires annual reports, which in turn creates the graphic design industry - what if the required movies?

0 TrackBacks

Listed below are links to blogs that reference this entry: Sketching in Hardware Day 1: John Maeda.

TrackBack URL for this entry: http://www.confectious.net/mt/mt-tb.cgi/521

About this Entry

This page contains a single entry by Liz published on July 25, 2008 7:03 AM.

Sketching in Hardware Day 1: Daria Dorosh was the previous entry in this blog.

Sketching in Hardware Day 1: Julian Bleecker is the next entry in this blog.

Find recent content on the main index or look in the archives to find all content.

Pages

  • /thinking
  • projects
Creative Commons License
This weblog is licensed under a Creative Commons License.