types of play
Mark Owens, Avatar Machine - http://www.marcowens.co.uk/avat.html
Human Pacman, in all its many versions
ParallelKingdom, mobile, location-based MM - http://www.parallelkingdom.com/
MyTown: pervasive, location-based - http://www.booyah.com/
Monopoly City Streets, 2009
Internet Eyes, 2010 - "identify crime and be rewarded" http://interneteyes.co.uk/
Code of Everland -- http://codeofeverand.co.uk/
Project H, math in uganda -- landscape learning through physical plau
local design approach
- place
- people
- issues
with Knight Foundation's community-centric gaming initiative
- Detroit and neighborhood abandonment
-- working with local stakeholders
-- real world street-based social game about DIY hacking and bikes and GPS
-- neighborhood hubs as community centers, of sorts
- Biloxi Mississippi - disaster preparedness for teens
- spectacular public game show sport + large-scale community participation --> community media players work to defeat the enemy Hurricane
- participatory entertainment as community catharsis

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