Glancing notes

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Matt Webb

glancing.interconnected.org

glancing: saving face through tentative, deniable overtures
(Goffman, eye contact)

keeping small groups healthy
: use of senses is visible
: people like to avoid being rude or making other people be rude
: cf Montage @ sun
:: no plausible deniability

giving other people recognition
: transactional analysis (Eric Berne) - transactions and stroke
: 150, primary networks and bonding (Robin Dunbar)
: reciprocity and social status within primary network through public "grooming" (The Gift of the Gab, Alex Taylor)
:: sending text messages is like gift-giving cultures in Polynesia

why eye contact?
: unconscious or involuntary
: visible to others
: presence of others is felt

and let's make it polite, too

telepresence
(At the heart of it all: the concept of telepresence, by Lombard and Ditton)
: subjective feeling that there are people nearby
: it's all about agency
: realism not required

how it works
: AIM

interface
: small
:: low cognitive overhead
: minimal screen presence
: slow
:: similar icons
:: no immediacy (persistence)
: ambiguous
:: undirected glances
:: plausibly ignorable

there's no visibility and nothing's tentative
no easy sociability, and we have a tiny sensory surface

why
: physical becoming cyberspace
: : recreate the physical world as a manipulable resource
(Identity is moot when you're talking face to face)
:: production lines (Ford) == programming
:: constructivist: we make mental models, we partition the world and give it names
::: here's the problem: naming things is contentious, and in programming, naming = creating
--> so not everyone can create objects
: cyberspace becoming physical
:: convert raw data into gleanable input
:: supersenses (Mark Rantzer)
::: background awareness with new communication senses
:::: thresholds (but with the Ambient Orb and the LiveWire, it doesn't give you anymore information if you LOOK CLOSER) (ie, calm technology)

why2
: 1st order cybernetics
:: 1950s
:: control systems
:: object/message
:: computers/programming, cyberspace, links
--> people sending messages to each other
: 2nd order cybernetics
:: 1970s
:: self-creating systems
:: shape, binding (fuzzy)
--> how people work in small groups

where to look, technically
: phenotropics, Jaron Lanier
: object and method == telegraph and message
: go to a new model
:: pattern recognition, biology, proteins/receptors
:: statistical results so there's fall-backs and failsafes
: Bayes filters for OOP

look at
: citeseer.nj.nec.com

cyberethics
Luciano Floridi (Oxford U, philosophy of information)
: ethics create society, but society in cyberspace is still so simple that individual actions disproportionally affect society
like environmentalism
: in both cases, we have system-wide powers
wiki gardening (helping out wikis), free software, adaptive design, unintended consequences
: information has moral worth - if you improve information you have created a better worth

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