[mostly quoted directly, if garbled-ly. sorry.]
Collaborative contexts and relationship-based computing
Social relationships transcend applications
Manifesto/slogan1: don’t build applications. build contexts for interaction.
Architecture of entertainment has been shaped by the idea of “immersion”
[architecture for participation]
: architectures built to spend time in (for transactions)
Play is about people, not places
Play is often about building things (including places) collaboratively
Most expressive forms of play involve improvisation and collaboration
ex: A badge which shows whether you’re on or offline in the game
: creating a game that’s more than an island on the net
: bridge the outside world to the game
ex: social network explorer
: in-game relationships applied to “out of application” actions
GNE neighborhood browser
: transpose the game relationships to a blog context (instant blogroll)
: blur the lines between the game and the rest of the net
: using a js include to help surf relationships between players
Manifesto/slogan2: Not application-based computing, not document-based computing, but relationship-based computing
ex: Flickr
: shape the flow of content that you generate
: create paths for distribution
: batch upload to enable and annotate realtime group communication
: ways to manage sending/receiving to others
: filtered Amazon recommendations based on your friends’ recs on Flickr
Applications, like architecture, can shut down possibility










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