ludicorp/flickr

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[mostly quoted directly, if garbled-ly. sorry.]

Collaborative contexts and relationship-based computing

Social relationships transcend applications
Manifesto/slogan1: don’t build applications. build contexts for interaction.

Architecture of entertainment has been shaped by the idea of “immersion”
[architecture for participation]
: architectures built to spend time in (for transactions)

Play is about people, not places

Play is often about building things (including places) collaboratively

Most expressive forms of play involve improvisation and collaboration

ex: A badge which shows whether you’re on or offline in the game

: creating a game that’s more than an island on the net
: bridge the outside world to the game

ex: social network explorer
: in-game relationships applied to “out of application” actions

GNE neighborhood browser
: transpose the game relationships to a blog context (instant blogroll)
: blur the lines between the game and the rest of the net
: using a js include to help surf relationships between players

Manifesto/slogan2: Not application-based computing, not document-based computing, but relationship-based computing

ex: Flickr
: shape the flow of content that you generate
: create paths for distribution
: batch upload to enable and annotate realtime group communication
: ways to manage sending/receiving to others
: filtered Amazon recommendations based on your friends’ recs on Flickr

Applications, like architecture, can shut down possibility

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