Lili Cheng and Sean Kelly
MSR
Social computing
The Great Good Place
David Kurlander and Jim Woodring
- comic book style chat service
- print out comic book pages
- client for IE
Virtual Worlds platform
- persistent, multi-user virtual worlds
- 1998-2001
HutchWorld
- people didn't use virtual world of clinic
- they used it to talk to friends and family back home
Zora
- Marina U. Bers (MIT Media Lab)
LESSONS LEARNED
: Individuals: me centered
:: persistent user ID
:: customizable profile
:: fuzzy self-representation
: Environments: Critical Mass
:: setting expectations
:: most groups are small
:: probe, people's lives and endings
:: change over time
: UI: Designing for Social Interaction
:: easy access to friends and relevant people
:: spontaneous, informal interaction
:: context sensitive:
going to a mall and asking people to draw the people they care about: 30 second
personal map: clustering email into groups
: organizing the people I interact with
: then looking at what groups connect two people
Wallop
: peripheral awareness of people we care about without dealing with lists
: socializing the context of your media
: lightweight authoring
: ability to "bump" into friends
: sharing implicitly
: every object is socially related
:: looking at photos, entries, with threaded discussion
:: annotate media -- add metadata to specific areas of picture
:: integrates email conversations and spreads to relevant outside people
<-- based on who you appear in a picture with, whose blog you comment on, so it changes over time
: plain old text file for profile -- no email
: registers people's activity in system
: lets you figure out many ways that you might be related to someone within the system (with privacy respect)
: you can track queries
: streams mp3s
: mailing pictures to lots of people
: push information out of site to people
: summaries of "people I care about"
: boundaries
: scalability
: daily communication?
: feeling more connected?










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