Sketching in Hardware Day 2: Haiyan Zhang

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When is a shovel not a shovel?

  • thoughtless acts - users changing what things do
  • people's needs change depending on their mode (like Zipcar, renting cars for short errands)
  • things facilitate social exchange (like the way Guitar Hero pulls people into video games for flirtation)
video games as social tools
  • new hardware technology is facilitating the participation of newer audiences
  • people are using these new interfaces to bond with each other
  • with traditional video games, all interaction is through the screen, and the screen is the focus of innovation
  • with, say, the Wii, the interaction is in the room as well as on screen
  • also, avatar play: making Miis as gifts
  • cross-generational play

unmet needs/opportunity areas


  • family dynamics - mother as facilitator

  • leveling the playing field by including the audience

  • Wii host games

how do we prototype behaviors? inspire-evolve-validate


  • bodystorming/role play

  • iterative user testing - fake prototypes, interactive prototypes

  • release the thing and begin a conversation

discusses IDEO prototyping workshop - connecting it to a challenge to spur new thinking about a project

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