Sketching is at the Industrial Design department of RISD, courtesy of Tellart
Mike Kuniavsky: intro
- vernacular, craftsman, artisan electronics in between one-off projects and massive industrial products
- democratization of process of making, which in turn enables sketching
- sketching: speed, cheapness, provisionality (put together only to be reworked), something that "wears a history of its own ideas in its physical presence
- we are far enough along the hardware sketching tool development process to not have to reinvent the wheel
- time to think about the values we embody in our tools, and how we can make it easier to do the "right" thing than the "wrong" thing - no matter how we define that
Mike Kuniavsky: Blender history
- history of blender controls as a history of "encapsulation" of expert knowledge into increasingly customizable and interactive food tools
- "so we don't have to know the messy details while still getting good results"
- more and more things are becoming more "appliance-like"
- linked together into object-oriented components, rather than individual devices
- ie, like the RoomWizard scheduler
- so, a question: how can knowledge be abstracted into the products that we make?










Leave a comment