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"The LANDSPLOITATION Podcast hosts experimental video and audio documenting the social experience of the human landscape, including but not limited to the spaces of the built environment, vernacular architecture, proxemics, human interaction, and political boundaries."
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Podcasts on history, infrastruture, the built environment, capital, and of course, landscape. Curated by Jo Guldi.
"In the era of modern building, the secrets of landscape are constantly hidden in plain sight."
"Welcome to Pachube, a service that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world. The key aim is to facilitate interaction between remote environments, both physical and virtual."
"This theme investigates the impact of pervasive technologies on the spatial environment in urban space, both within and outside buildings. As a theory of society as modified by the spatial environment, we will develop space syntax to respond to novel pervasive modes of communication, transaction and exchange implied by pervasive technologies. This will be achieved in Cityware by means of a continuous process of analysis of empirical data on people's use of and relationship with the urban spatial environment as this is affected by the intervention of pervasive technologies."
"In this paper we report on ongoing research in which the implications of urban scale pervasive computing (always and everywhere present) are investigated for urban life and urban design in the heritage environment of the city of Bath. We explore a theoretical framework for understanding and designing pervasive systems as an integral part of the urban landscape. We develop a framework based on Hillier?s Space Syntax theories and Kostakos? PSP framework which encompasses the analysis of space and spatial patterns, alongside the consideration of personal, social and public interaction spaces to capture the complex relationship between pervasive systems, urban space in general and the impact of the deployment of pervasive systems on people?s relationships to heritage and to each other. We describe these methodological issues in detail before giving examples from early studies of the types of result we are beginning to find."
"Architectural programming began when architecture began. Structures have always been based on programs: decisions were made; something was designed, built, and occupied. In a way, archaeologists excavate buildings to try to determine their programs."
"What if our buildings could respond to change as easily as we do? What if buildings never became obsolete, but instead could keep up with our own speed of adaptation and change? What if they were Always Building? Could technology reinvent our environments?"If our habitats were programmable, what would we ask of them?
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